9th December 2019 | Filed under Pokémon

Chapter 1 – Pokémon Blue

The first part of Biolocke is over. Here’s my roundup of the Pokémon Blue run.

I’m not entirely sure how to write this roundup. I tend to play Pokémon and move on. Documentation rarely comes into the equation but here we are.

I’ve Nuzlocked Pokémon Blue maybe 3 or 4 times and only got through once. But the Biolocke was different because instead of 1 life, my Pokémon had 6. And that made it easier. It also helped that the game was randomised to spice things up a little.

Pros of randomisingCons of randomising
You get to use Pokémon you’ve never fought with beforeLegendaries could come up at any moment
Your rival isn’t OP (overpowered)You may never see your favourite Pokémon
It’s more funIt’s scarier

My team had a few different looks through the run but one Pokémon remained with me throughout. Let’s look at each of the final Pokémon:

TORRENT the Blastoise


Blastoise is my favourite Pokémon, so given my starter choices, I had no other option (one was an Arcanine that my rival got, forgot the other one). Lost 4 of its 6 lives, 2 of them near the beginning. Rookie errors on my part. The most solid Pokémon in the squad.


STATIC the Zapdos


There are upsides and downsides to having legendaries available in the wild and in trainer battles. They can knock you out but they can also become an asset if you catch them. I was lucky to catch Zapdos when I already had an Electric type in my team (Electrode). That got swapped out immediately despite the downgrade from a Thunderbolt user to a Thundershock user. But the high Special Attack and access to Drill Peck made up for it. And it’s freakin’ Zapdos!


CASPER the Gengar


Gengar is my third fave behind Blastoise and Umbreon. It’s a cheeky tormentor and would be so much better in Gen 1 if it wasn’t for the misprogramming of Ghost types and the additional Poison dual type. But I didn’t see a single Alakazam. Phew. Casper’s Night Shade came in handy even if it wasn’t STAB, until I taught it Psychic. Then Hypnosis. Then Dream Eater.


CHICAGO the Tauros


This was a late addition and fulfilled a childhood dream – battle with a Tauros. I’d heard so much about its metagame prowess but wanted to try it out. And its Attack and Speed was something else. I taught it Strength as that was going to the strongest attack it’d have by the end and I felt confident it’d at least 2HKO opponents (which it did) and I never use Strength. I added Toxic because it felt like the right thing to do.


MACKEY the Hitmonlee


I have never used Hitmonlee. I once used a Hitmonchan but never the flying legged one. But I gave it a try and initially, it wasn’t that great. It started with Meditate and Double Kick and given its mediocre defense, it wouldn’t have time to set up (which is why it lost 3 lives). But I stuck with it (teaching it Mega Kick for a better attacking move) and at Level 33, it got a better Fighting move – Rolling Kick. It helped with the Normal types that came up but didn’t feature as much as the others. Still a worthy asset in the end.


WYCLEF the Dragonite


Dragonite used to be the most feared Pokémon in the game (excluding Mewtwo). And it was one of the rarest as the Dratini line was the only Dragon type line in Gen 1. Dragonite had the most resistances, making it a highly defensive Pokémon in that regard but a weakness to Ice and no STAB meant it couldn’t capitalise on its unique typing. That’s why I struggled when I caught one. Dragon Rage could only go so far and I had to teach it TMs which worked but didn’t do enough to make it a primary part of my team. Oh, and it nearly became “extinct”. I wouldn’t recommend getting a Dragonite when there are better Pokémon out there. Yeah, I said it.