The rules of the Biolocke are simple and follow the basic premise of a regular Nuzlocke challenge, with some key differences:
- The player (me) may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances.
- If the first encounter in the area is a Double Battle in dark grass, the player may choose which of the two Pokémon they would like to catch.
- If there’s a static encounter in the area, the player is allowed to capture them despite already capturing a Pokémon in that area.
- Shiny Pokémon also do not apply to this rule (known as a Shiny clause).
- All Pokémon must be nicknamed to form stronger emotional bonds.
- Each Pokémon will have 6 lives that represent each main status on the IUCN Red List: Near threatened, Vulnerable, Endangered, Critically endangered, Extinct in the wild, and Extinct. If they lose all 6 lives, they are considered “dead” and have to be released from the party.
- No traded Pokémon can be used but gifted Pokémon are classed as static encounters and are allowed (Eevee, for example)
- The Biolocke doesn’t start until the player (me) has received Poké Balls but donations can start as soon as the player (me) has received their starter
- To make things interesting, the game will be randomised so every Pokémon in the game will be available to catch in every patch of grass – that includes legendaries.
- For some legendaries, there may not be a real animal associated with it, so that can either be an open donation or I will assign a charity based on physiological similarities (RSPCB for the legendary birds and a cat charity for Mew, for example)
I may add more rules as they come to me but that’s the gist.